Can't cease peeling, can't cease peeling: TON Recreation “Banana” hits 5 million customers in 3 weeks

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Santa Clara, California, August 21, 2024, Chainwire

Idle TON sport BANANA continues to develop quickly, gaining 5 million customers in lower than three weeks. This milestone solidifies BANANA's place as one of many fastest-growing TON video games and highlights the immense potential of the TON blockchain in person engagement.

Backed by CARV, the main modular information layer for video games and AI, BANANA's success story began with a bang, attracting 1 million customers simply 72 hours after launch. So far, BANANA has over 1 million each day lively customers, 1.4 million linked social accounts, and 45 million accomplished in-game duties.

In BANANA, gamers enter a world the place they gather totally different bananas, every with their very own distinctive attributes and rarity. Clicking on a banana will reward the participant with factors (PEEL), and in the event that they're fortunate, gamers can alternate these bananas for numerous rewards comparable to factors and USDT (as much as 500 USDT), making certain engagement.

On the coronary heart of BANANA's enchantment is the CARV protocol, a revolutionary information layer that provides customers unprecedented information sovereignty: gamers can personal, management and monetize their in-game information, immediately taking part within the worth created by their engagement.

“At the moment, we aren’t solely celebrating the expansion of gaming, but in addition ushering in a brand new information period and strengthening the way forward for information in gaming and AI,” stated Leo Li, CARV CGO. “Reaching 5 million customers proves the ability of incentivized gaming on TON. We’re dedicated to a good and clear information ecosystem that advantages each companions and avid gamers, and stay up for additional growth on this path.”

The sport's success is a component of a bigger pattern inside TON: different video games comparable to Hamster Kombat and Notcoin have additionally attracted thousands and thousands of customers on chat platform Telegram, demonstrating the potential of the TON blockchain for mass adoption of decentralized functions.

“The rise of video games like BANANA is proof of the immense potential when combining Telegram's huge person base with incentivized gameplay,” Li defined. “Half of Telegram's 950 million customers use the mini-app each month. We're simply scratching the floor of what's potential.”

As a part of CARV’s dedication to foster development inside TON and leverage the workforce’s experience in person engagement and information administration, the corporate will collaborate with different progressive TON-based tasks and additional its foray into first-party sport growth.

“BANANA's success is only the start, and we're excited to proceed pushing the boundaries of mixing compelling gameplay and user-centric information. Keep tuned for extra developments.”

To play BANANA and generate profits, examine us out on Twitter (X) or Telegram.

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About CARV

The CARV Protocol is a modular information layer that facilitates information alternate and worth distribution throughout the gaming and AI sectors. It covers the end-to-end information stream course of, together with information validation, id authentication, storage, processing, mannequin coaching, and worth distribution. The CARV Protocol empowers each particular person to personal, management, validate, and monetize their very own information, holding privateness, possession, and management firmly within the fingers of the person, revolutionizing how information is used and shared and paving the way in which for a future the place information creates worth for all. Be a part of our vibrant group on Twitter (X), Discord, and Telegram.

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